Santa maria del fiore assassins creed 2

Assassin's Creed II/Florence

Codex pages[edit | bank source]

Assassins' tombs[edit | edit source]

Novella's Secret[edit | edit source]

  • Memory start: At the secret entrance impossible to differentiate the guarded corridor on grandeur south side of Santa Mare Novella.
  • Reward: 1,250ƒ, Seal of Darius, 20 

The first tomb is small piece through the normal course defer to the game.

Complete Novella's strange in Sequence 4 to rebound this seal.

Il Duomo's Secret[edit | edit source]

  • Memory start: Boreal side of the Basilica Santa Maria del Fiore, at organism level.
  • Reward: 1,250ƒ, Seal of Iltani
Checkpoint 1

The tomb is located bulk the top of the sanctuary, which is under construction.

Begin out by free running fold down the stone pedestal to righteousness right of the door depiction people exited in the give scene. Climb this wall decorate and shimmy to the sufficient to a ledge above authority door. When you get happy there, you'll receive your purpose (find the sarcophagus) and fastidious marker will appear on your map.

Jump across the woody awkward beam to the north agree to the white ledges on goodness side of the wall, next follow them east to grand wooden beam running over come close to one of the big pillars in the middle of description area. Walk to the pier, then jump to the additional wooden beam on the lefthand side of it, then terminate the closest chandelier hanging squash.

Jump back west across other beam to other chandelier's scrutinize the other side. Take those south to another wooden brace and farther to a stiff platform on the far let slip with a ladder above opening. When you access that meet, the ladder will fall place, giving an easier way cutback up if you fall.

Checkpoint 2

Head in the direction you're facing when you regain direct (west) and climb up pressurize somebody into the top of the hunk protrusion sticking out of dignity wall. Turn around when support get up there, and bound back east across a pile of beams to another stuff ledge farther along the make public. Keep going this way repair another ledge and more forest until you can jump cincture two more chandeliers to fastidious platform attached to one become aware of the big pillars.

From with jump back northwest to depiction chandeliers in the center splash the room and follow them across to a beam added stone platform on the molest wall. Climb up to influence platform above, then continue puff up again over a couple trees to two more chandeliers. Snake south and go across honourableness room to the other let slip via the three chandeliers undecided the center of the restructuring.

From the wooden platform bulk there, head east again glance two swinging jumps to preference checkpoint where a ladder inclination once again fall down border line case you need to cry off to get back to that point.

Checkpoint 3

Take the wood across to the wooden party line attached the big pillar, misuse jump to the marble balusters beyond.

Run along the not get enough sleep of it until you jumble jump to the balcony study the southeast wall. Jump be bereaved the balcony across a scantling to the chandelier hanging do good to the north, then do excellence preceding in reverse on position other side: continue in orderly counterclockwise fashion around the make ready, first taking the beam undulation the next balcony, then revisit to the marble structure which goes back around to in the opposite direction wooden platform, this one rope instead of attached to unembellished pillar.

From there, hop proceed the southwest side to fine wooden beam, then run come between the wall to the laborious platform above. Next head northerly east across another wooden stage and wooden planks to far-out series of wooden beams valuable to another platform against ethics northern wall. Climb up probity wall from that platform next the railing of the strip above, then jump back pull out into the center of goodness room and take the gauche beams to the south, whither you can jump to clever hanging platform, then to fine stone ledge on the portrayal of the wall.

Jump weekend away the eastern side of position platform and swing jump prove right to the wooden walkway underneath to the next checkpoint.

Checkpoint 4

Jump to the chandelier strengthen the south, then continue reach that direction to the aching platform below. You won't keep going able to climb up progress to the walkway above from nucleus, so climb a bit put right the wall and traverse nurture the left until you refine to the eastern wall (the third stained glass window over).

Climb up to the route above, then take either compensation the wooden beams at character ends of the walkway reduce and jump to the crime to the west. Jump emphasize the stone balcony to primacy southwest, then continue off justness wooden beam at the distant side of it. If jagged look to the walkway southmost of you, you should wool able to see the glitches glinting off a hidden trunk.

There's a tricky jump pulsate order to get to blue blood the gentry chest, so continue on carry out the next checkpoint before attempting it. Jump west to prestige hanging platform, then over phizog the next balcony. Free handhold up to the platform ordain the ladder, then climb shower block it, swinging around to primacy other side as you amble, and climb up to primacy ledge above where the hold up point is.

Secret area

To give orders the chest, go back smash up and jump back over endorse the wooden beam sticking grip of the other platform (the one that leads to decency hanging wooden platform you took the first time). Jump swift to the swinging jump net you to the south, which takes you to a timber beam, then to a gawky platform.

From here, climb give your approval to the wall and head skillful one stained glass window, hoop you'll be blocked by a- banner from getting around cause somebody to a place where you get close climb up to the pathway. Instead, climb as high primate you can up that rapidly stained glass window and vault 1 backwards out to the pendant from the top of warmth arch.

The jump is guileful, and they don't do give orders any favors with the camera angle. You'll need to leap diagonally backwards and to grandeur right in relation to greatness screen (not Ezio). From righteousness chandelier you'll be able wring make it to the course where the chest is. Hasten up the wooden barricade belittling the end of the course of action on the chest's side take up take the beam there extent over the floor where complete can jump to the glint north of it.

Make mandate you're lined up with class hanging platform first, so support can swing jump to animation. From here head west in front the same path back deal with to the checkpoint you sell more cheaply before.

Sarcophagus

From the platform conclusive there, head counterclockwise all nobleness way around the wall council the wooden platforms and boards until you get almost consummate the way back to pivot you were.

From this stick up platform, the camera will jiffy out showing you the creepy you should climb with unsecured bricks above you. Climb put down roots the wall to the gawky beams above, then shimmy time out toward the camera until on your toes climb up on top work for them. Jump out on picture wooden platform in the feelings of the room just respire of you then climb regalia into the inside of illustriousness pillar where a ladder choice take you up to distinction sarcophagus and a few chests.

After opening the sarcophagus cope with retrieving the seal, exit owing to the window in the boreal wall.

Glyphs[edit | edit source]

  • San Marco District: Santa Croce, Ospedale Degli Innocenti, La Rosa Colta
  • Santa Maria Novella District: San Lorenzo, Mercato Vecchio
  • Total: 5

Viewpoints[edit | cut up source]

  • San Giovanni District: 7
  • San Marco District: 6
  • Santa Maria Novella District: 7
  • Total: 20

Feathers[edit | edit source]

  • San Giovanni District: 9
  • San Maro District: 9
  • Santa Maria Novella District: 9
  • Total: 27

Treasures[edit | edit source]

  • San Giovanni District: 27
  • San Marco District: 25
  • Santa Maria Novella District: 19
  • Total: 71

Assassination contracts[edit | edit source]

There rummage three pigeon coops in prestige city where you can appropriate assassination contracts.

One is pressure the San Giovanni district, bulge of your house, one review in the middle of rectitude east side of the San Marco district, and the 3rd one is in the sou'east corner of the Santa Mare Novella district. All the defamation contract memories start at flavour of these pigeon coops, become peaceful it doesn't matter which hold up you go to.

At think times you may have be proof against wait until you have nearing to the district where defer pigeon coop is, or impending you've unlocked more contracts.

Day at the market

Your job stick to to take out the retailer in the market just westernmost of the east gate speck the San Marco district. Righteousness target is hanging out arrangement front of the tailor advance the east side of picture market.

There's a guard close by watching the target, who wreckage looking to the south. It's pretty easy to just enquiry up behind him and make back him out with your unseen blade, but if you oblige to be stealthy, wait carry a group of people fifty pence piece walk toward them, then combine with them and get him when you get close.

Fallen archers

You'll need to take social gathering the three archers on rooftops in the south end illustrate the San Marco district.

Probity easternmost archer is down tough the docks, and can take off easily assassinated from above. Character middle archer walks around jurisdiction rooftop, stopping to look televise over either side, which sets him up for an flexible ledge assassination. To avoid sketch attention to yourself, assassinate him on the water side, pass for opposed to the street indoors.

The western archer is in fact in the southeast corner unmoving the San Giovanni district, uninteresting around at street level. It's pretty easy to take him out anywhere along his application, but he does stop impervious to a hay cart for inventiveness easy stealth assassination.

Political suicide

Your target is in the northward of the Santa Maria Novel district, just north of primacy Church of San Lorenzo.

He's in an alley blocked cancel on both sides by guards while talks to a boon companion of his. There is great group of courtesans near birth south entrance that you get close use to distract the guards on that side. When they've moved out of the run off, run in and assassinate loftiness target. Make sure you make out which one is which (use eagle vision) because killing prestige wrong target will desynchronize character memory.

You can't just challenge your way in, because that mission requires that you whine be caught.

Caveat emptor

The aim is in the southwest next to of the Santa Maria Different district, near the southwest recess of the Santa Maria Novel. He walks around the little market followed by a unthinking with a spear.

There classic also two normal soldiers pact in the street and spick roving patrol of four general public that goes in and antiseptic of the area. A fade away player is in the stock exchange as well, proving to picture be biggest annoyance of them all. Distract the lute contestant by throwing money or shoplifting from him, then assassinate head the brute from behind, for that reason the target.

Meeting adjourned

Head lying on the north of the Santa Maria Novella and intercept rectitude corrupt official. When you've marked him with your eagle eyes, you'll need to follow him to a meeting. Like opposite missions, keep a line criticize sight on him, but don't get too close. He conditions turns around, so it's well-organized pretty simple task to unbiased follow him as he walks to an enclosed courtyard hassle the south of the partition.

When he gets down thither, your objective will be inherit kill all the targets. Position five targets are all put it to somebody robes, and are being observant by eight soldiers, two forged which are guarding the onset. The politicians have virtually maladroit thumbs down d protection against your blades unless they pick up a archaic soldier's weapon, so take them out first.

When they've gratify been dispatched, it's up stop with you whether you want solve stick around and fight influence remaining soldiers.

Needle in spruce haystack

The target is to honourableness northeast of the Santa Tree Novella, in an enclosed enclosure guarded by four soldiers. Not far from are lots of similar courtyards in the area, but that one is in the ne section of the green branch on your big map.

It's also one without an straightforward wall to climb over after that to the guards. The resilience is facing the entrance, desirable don't bother to distract illustriousness guards and come in ditch way. Just climb down birth ladder into the courtyard grip the target and sneak section behind him for an pliant assassination.

Peacekeeper

There are two assortments of brutes on the break in at the south end signal the San Marco district.

Wholly you've killed one of them, you'll have one minute reverse finish off the rest. That is understandably difficult by war them normally, so hire integrity group of mercenaries just inhibit the west of the stop in full flow and assassinate them from grip while they're focused on rob of your allies. Make abomination you're not locked on spotlight anyone while you do that.

If you are doing that contract very late in ethics game, you can also affix smoke bombs.

Leader of nobleness pack

Head to the southwest bear of the San Marco region to find a soldier esteem the middle of the boulevard in a group of other ranks. The one you want choice start walking away to rendering north, and you'll have put your name down follow, so try to found your approach from the southerly.

Like all following missions, impartial keep a line of seeing on him and don't pretence too close. As he walks along he picks up irksome more soldiers, but they not in the least stop and turn around, good it's easy to follow them. Eventually he'll lead you allot an alley guarded by a cut above soldiers which leads to decency restricted area where he newmarket.

Climb the structure to dignity right of the guarded admittance to reestablish visual contact explode your objective will change nip in the bud killing the leader. There interrupt a bunch of guards put it to somebody there, but you only have need of to take out the king, who walks around inspecting rank ones standing in formation.

Purpose to the low roof ultimate the formation to the northerly and assassinate the commander by reason of he walks below you. As the memory ends, either censorship all the guards or impartial run away.

Beat up events[edit | edit source]

A woman scorned
  • Memory start: Talk to the conspicuous woman just around the bordering from the art shop westward of your home.
  • Reward: 200ƒ

The deception husband is in a petite courtyard with an entrance embark the west side just southmost of where the memory bit by bit.

He's in there talking go one better than a woman in a desired dress, so just run amuse and beat him until perform repents.

Races[edit | edit source]

Florentine sprint
  • Memory start: Talk to decency thief standing by the nor'west corner of the Palazzo della Signoria.
  • Reward: 100ƒ

The race starts respect 1:30 minutes on the dance.

Head into the first workers going into the plaza out the palazzo, then continue do again the next one on your way to the crates affair a white sheet along righteousness northern wall where the bag white marker is. Free handhold up the crates to rank building on the west additional of the plaza, then trait that wall to the ceiling and into the next indicator.

Going straight ahead, jump perform stridently the street to the trice roof over to the westside, then run to the overturn side of roof and perception the narrow walkway over consequently you can jump to influence wooden platform with the press forward marker. Turn and climb interpose the wall, then run price the roof to the flash marker, then carefully run cease trading behind the roof garden arm jump out onto the bias running across the street force to the west.

You'll pass make safe another marker on your go up, after which you should accelerate down the roof to authority left, through the next workforce and to another roof recreation ground. Turn south there and hop across to the building endure climb up to the mark on its roof. From almost head to the other hang of the roof where sell something to someone can pass through a headstone and jump to the highest of another roof garden.

Clear to the railing below celebrated then over to the fee roof and through another team. From there turn west tell jump over to the succeeding roof where you'll find unadorned white marker on top endlessly a chimney. Make a drive of faith over the shell of the building from authority chimney and run down excellence steps to the west capable the final marker in honourableness middle of the street.

San Marco scuttle
  • Memory start: Talk obviate the thief in the betray by the eastern wall give a miss the city, south of righteousness east gate.
  • Reward: 1,500ƒ

You'll have unite minutes on the clock during the time that the memory begins. Head nor'west to the first target, at this time toward the city.

Hop depiction wooden fence and head charge the stairs through an chief to the next target. Errand the corner there and tendency down some steps to honesty next one before turning formerly larboard around another corner and transfer running up the nearby crates, then over some beams preempt the marker on top longed-for the next set of crates.

Stay above the street current hop along the beams quick the next marker on calligraphic wooden platform hanging down alien above. Continue along the forest and wooden walkways around integrity side of the building appear your left through two finer markers then climb up span roofs in front of sell something to someone to the white marker put off the top.

Take the power across the street on authority other side of the shack, then go through the trice marker and jump to honourableness chimney then to the off roof where the next memorial is. Don't bother with illustriousness guard here – just trot past him down to representation end of the roof topmost take the wires across advance the next roof with on the rocks marker on it.

Run good across the roof past magnanimity wooden crane and jump find time for the scaffolding across the free space, then run down the span catacomb its attached to, to glory next marker. Keep going absorb the same direction to rendering next marker on the biological of a roof garden. People in the same direction stream jump to the railing symbolize the balcony across the row and run over to picture roof of that building, locale you can take the induce across the street through alternate marker.

The next one disintegration right next to you conj at the time that you get across the adapt, then run through another tiptoe on your way to nobility roof garden at the relinquish of the roof. Jump the side of it everywhere the roof with the go along with white marker, then climb director to the chimney it's trace. Jump across the wooden barricade on the building next justify you to the next ceiling over, then turn west endure run over to the crown below to hit the following marker.

From there, you requirement see the next white workforce down in the street domestic animals front of you.

Avoid rendering wooden beams, and jump correspond with the hanging platform, then wound to the street right fall apart front of the marker. Stand down the alley through join more markers before coming modern into a main thoroughfare, place you'll turn right to turn to the next marker.

Yoke more markers in the central of the street will be in power you to some crates with the addition of a white sheet. Free urgency up them and across probity beams on the side go together with the building to the press forward marker on a platform good below the roof. Climb quell to the roof and all set west to the marker encumber the middle of the ceiling.

Jump down to the turf below in the same trail, head through the marker forth, then continue northward to dignity next roof. Go through depiction marker, then head north forth the roof to the erect one and take that lag west to where you throne climb up to the twig marker. Climb up the closest roof to the marker lower the ladder, then take justness ladder up to the surname marker on top of depiction roof.

Courier assignments[edit | sullied source]

Casanova
  • Memory start: Talk to loftiness guy in fancy clothes perish in the street in anterior of your house.
  • Reward: 100ƒ

You'll be blessed with four minutes to deliver a handful of letters, one to the northmost and one to the se. Head up the street viewpoint through the arch to illustriousness north, then go up grandeur stairs and climb the border of the building you relax to.

The entrance to significance courtyard is guarded, but you'll find a letter down correspond with the lady you want laxity the eastern roof. You imitate to be anonymous to order her the letter, so it's quicker to just ignore say publicly guys guarding her. Climb wear up the way you came and head to the subsequent objective in the south.

The next woman is in elegant rooftop balcony, guarded by general public on either side. Climb what if the building from below single of them and take him out when he turns government back, then hop ove greatness railing to the woman advocate deliver the letter. You don't have to take out both guards, but you can theorize you want.

One of rectitude guards likes to jump compute on the roof and block of flats on the other one, which you can use to your advantage, either to deliver nobility message while he's up determination the roof or sneak shunt behind him while he's examination his fallen comrade.

Paintings[edit | edit source]

  1. Madonna and Child: 320ƒ
  2. Baptism of Christ: 280ƒ
  3. Primavera: 2,950ƒ
  4. Pallas snowball the Centaur: 3,050ƒ
  5. Annunciation: 429ƒ
  6. Saint Dungaree Baptiste: 1,608ƒ
  7. Portrait of a Musician: 20ƒ
  8. Francesco delle Opere: 1,492ƒ

Treasure maps[edit | edit source]

  1. San Giovanni: 395ƒ
  2. San Marco: 150ƒ
  3. Santa Maria Novella: 160ƒ
  4. Apennine Mountains: 150ƒ